Thank you so much MHkaserz for your reports and interest. I can not change the size to each one because the proportion sizes of Pokemon would be lost. As I said, they are optimized so that they look good in combat, not in the summary. If the 2 sprites match the scale is correct and, yes, the other sprites match with this. As you say the problem here is the proportion, for to know the real size of a Pokemon I use the 3ds sprites from Mortedesu and scale they to x2 with a image editor, after that I compare it with my sprites. I've checked this sprites and croconaw y bellossom were a little oversized, they are already fixed, the others were correct. (Obv things like that don't include humongous pokemons but the pictures show the tiny problem that is the scale of some of these sprites) some of them fall hard from the proportions of how big/small they are or should look. Volcarona is a Gen 5 so not from this MOD (regardless needs to be bigger)Īnd these are just examples. The blossom looks amazing, but in reality needs a 55% scale since in combat she would look on par with Scizor if she remains as is xD so I think a scale of 75~80% to the ones "too big for their own size" would be amazing Here you'll see that while some are perfect fits. To avoid misunderstanding a certain sentence. Something along those lines, idk how much delay that would add though, really depends. pokemmo graphics i recently installed the game and it came with these 3d graphics instead of the classical ones. I didn't see the insides of pokemmo but it is a simple variable in a class that can be switch-cased before displaying a sprite according to the category that pokemon id is in. In the new region of Borrius, the game features generations 1-7 and generation 8 gameplay mechanics in addition to a new mission system and max-raid battles. I think there should be categories like "Default" "Wide" "Tall" "Grounded" "Flying" "Long" etc to make sure each pokemon is at the ideal position when displaying the sprites. With updated graphics, new locations, regional Pokmon forms, z-moves, and mega-evolutions, this hack takes the game even further. I think with a bit of effort and source materials this is a simple mod to make, and if mods allow some coding you could also mod the "animation" of moves.Īlso the "scale" concept doesn't fix the invisible border box for some sprites or sometimes makes their sizes questionable at the best. if you focus on the battle ones, the summary ones will look almost tiny. if you focus on adjusting for the summary one, the battle ones will look gigantic. I've tried some recently recommended ones that I also came across myself, the Gen 5 follower sprites and the X and Y battle models. I think that "bug" is simply because the "battle" sprites are the same as the "summary" sprites. I'm a new player,very interested in what others have to say on this.
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